Ah. The message editor and viewer are basically complete. They will probably need to be remodeled slightly to get saving/loading to work completely.
I am currently working on getting the map save/load feature to save and load the messages. It's always a pain working with strings, and whitespace - in binary mode.
Once that is complete - I'm not too sure in which direction I will go: Game media, or re-creation of the event editor.
*ponders* - We'll see when we get there.
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Got some good work done in AE. I totally fixed up the message editor thingie (or fixed up what I HAD of a message editor!). It currently only allows for typing in the message, and handling of special keys such as the backspace and enter keys. I have not yet implemented the message viewer, and I am sure I will need to do some major re-vamping of the editor once I start to try and save/load the messages to the map.
Well. At least one part is down. Time to move onto the message viewer! :)
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Very sorry for the lack of updates. I have been in a kind of programming lull. Motivation has slowed down. Every once and a while I kinda 'pitter' with the code - but not much has been getting done. :D I guess I just needed a break - and how it happened was that I just kinda stopped programming for a while. I wish it wasn't like this. I WANT to continue on everything - but when I load up MSVC++ I just can't get any programming done. I guess you could call it "Programmer's 'Writers block'"
I'm just waiting for the next surge of "I HAVE TO PROGRAM" hits me. Untill then - all I can let you know is that I am still working on the message editor for AE =D
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I still have to test out LS Menu myself - before I get it out to testers. I guess I put that off to the side a little bit: I was doing some programming on AE.
I restarted the message editor in AE. For some reason it isn't going as smoothly as it went before. I'm probably just not seeing what isn't working out. I just need to take a look at it from another angle, and I should be all set.
The message editor/displayer should be up and running some time shortly.
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I finished up the docs for LS Menu - and had some people look at them. They are undertsandable enough, I guess :)
I wrote most of the 'example' source file that will actually use the system. It's pracitcally done - I just have to work out some bugs I found in the LS Menu system while creating it - then zip it up and ship it out to some testers.
Hopefully I will have a completed version of it soon.
I found a little bug that I might actually want to keep... but I'm not sure. When I drew a menu - and then drew another menu - the old menu would still be on the bitmap. This could be useful in creating the illusion of linked menu's and such. I'm not too sure how much I can do with this.
I took it out for the testing, however.
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Sorry for the lack of updates. The past few days have been full of busy school work and working at my job. I haven't had much time to update the site or even work on either the menu system or AE.
However, that was not the case today. :)
Today I added 'item selection' to the LS Menu system. I also fully completed the docs to explain all the source code of the menu system. I hope to get the docs and source out to some testers, to see how it all works out! I'll keep you updated on the testing process!
LS Menu still isn't completed, however. There are still some features I would like to add, but they depend on a solid stability of the actual system core. Once the testers are done I will (debug, first of all! :D - I know there are errors somehwere) see what types of features could be added!
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I have received a lot of positive response about the new design. I am glad so many of you like it! It's funny how such a little change can make everything look so much better :)
Aside from rambling about my new design - I've been doing some major developmental thinking about what AE is going to become. There are lots of features not on that feature list to the right which I hope it will contain.
I've also been doing much thinking about the game which will result out of the completion of AE. Moslty a name for the game, characters, and storyline. I'm trying to think of non-cliche and interesting things! As you have seen before, I've been working hard on character sketches of anything that I will possibly use in the game.
I have to get around to fixing up the AE/Map editor page itself. It has horribly outdated screenshots and information. I'll update you on that progress. It probably won't be fininshed today - seeing as how I need to take a few more screenshots of the current engine, write up a more accurate description, and add a list of the current features.
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Well, I don't need to tell you I changed the site around. You can obviously see it! I thought it needed a little 'something' to stir it up. I wasn't satisfied with how the color was solid the whole way through, and thought I needed some contrast - with some 'semi' graphical images - instead of pure tables and borders.
I think it looks it pretty neat. There may be more changes to come, but I am not too sure about changing the main layout of all the pages as of yet.
Ah... I like it :D
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I have mainly been working on fixing up and commenting the code for the menu system. I've been working hard on the docs - trying to use more user-friendly wordage. It's a bit tough - but with the help of fresh minds to read it, I shouldn't have any long-term problems. I have yet to add item selection, and some sort of value holder for hitting the right/left keys. I would also like to add some sort of transpancy - or a background bitmap capability.
Well, it's back to work!
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I have started writing docs for the LS Menu system. I am still unsure as to whether it will be released as an open-source type project or not - but I will still need them for my testers, so either way they must be created.
I would estimate that I am about 1/3 done with the documenting of the current functions of the system. It could grow at any point in time. :D
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