News
Oct 11, 2006 at 9:09 am by Jay
While I've been busy with classwork for the most part, I have been able to find some chunks of time to get a little bit of work done. As I have previously mentioned, I started up a project to submit for the currently running GDR challenge. The game now has an official title (so far): Pickle On! Originally I was going to call the game a simple: Pickle. While discussing this in the thread, someone replied "Pickle On!" I thought it sounded like the perfect name for a funky little game such as this.



I've made a good bit of progress in making things work a bit more smoothly. Now when the arrow is shot from the right side of the screen, the interaction when it hits the wall of incoming blocks is a lot more responsive. I threw in some animation as well as sound clips that are played when blocks destroy.



There is still a bunch of stuff that's still on the plate to be added. When blocks line up vertically, there is currently no animation. There is no scorekeeping whatsoever. A proper title screen and options screen still need to be implemented. I would like to beef up the spritework for the blocks, but this is going to take lowest precedence. If anything, some of the colors that look too similar need to be altered so it's easy to differenciate between all of them. As the player progresses, I also need to make the wall approach faster, and introduce different colored blocks along the way.

So, there is still a bunch of stuff I would love to add to this little game before the deadline. I'm not sure if I'll be able to implement all of it, however.

posted in Pickle On!

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