I've made a good bit of progress in making things work a bit more smoothly. Now when the arrow is shot from the right side of the screen, the interaction when it hits the wall of incoming blocks is a lot more responsive. I threw in some animation as well as sound clips that are played when blocks destroy.
There is still a bunch of stuff that's still on the plate to be added. When blocks line up vertically, there is currently no animation. There is no scorekeeping whatsoever. A proper title screen and options screen still need to be implemented. I would like to beef up the spritework for the blocks, but this is going to take lowest precedence. If anything, some of the colors that look too similar need to be altered so it's easy to differenciate between all of them. As the player progresses, I also need to make the wall approach faster, and introduce different colored blocks along the way.
So, there is still a bunch of stuff I would love to add to this little game before the deadline. I'm not sure if I'll be able to implement all of it, however.
posted in Pickle On!
