Things have been a bit slow lately. First up: Zep's Dreamland.
A few bugs crept their way into the final release. Zep's Dreamland is now currently running at version 1.0.2 (still in review), which fixes a total of three bugs that were found in the wild. Hopefully there aren't too many more. Up to this point, the problems have been relatively minor, save one. If anything, they are more nuisance bugs than anything else. Most of the time they are actually beneficial to the player... except for one nasty bug which rendered a level unbeatable. Other than that, things are looking great on the Zep's Dreamland front.
Back to the main game in development, though. While I haven't done anything major, I did recently add in a bit of the basic AI for one of the NPC races in the game. The interactions that happen between this race class and the player are incredibly basic, but it's still nice to see things fitting together. I hope to add a bit more of this for all of the races so I can get a bare-bones "ecosystem" working. I'd like to bring the game to the next level. Thusfar, anything playable has consisted solely of platforming and powerup acquisition puzzles. It'll be great when I can finally push things a step further and add some character interaction.