While it's not the best quality work, the Raam sprite is shaping up to be pretty decent. The walking/moving sprite has been difficult to get to a stage that looks okay in-game, but it's finally there. As with some of the other sprites, it could use a little bit of touching up, but for now it will do the job. On top of getting walking animations working I also put in some others that have to do with this NPC's main gameplay element. Of course, a bunch of coding came along with the new animations and the Raam can now be interacted with. It might be worthwhile to extend the AI a little further, but that would require a lot more sprite-work which is something I'd like to hold off on for now -- at least for this NPC.
It's time to start moving on to the next creature. This one will likely be the last, as I anticipate cutting one of the races out since it wouldn't be adding much in terms of gameplay.