80x24 is an incredibly simple gameplay mechanic: move around and grab the points! The main purpose of the game is to collect points by touching the light blue orbs. Touching multiple orbs in a single jump gains you extra points! For each orb collected without first touching the ground, the number of points you get per orb increases. For instance, collecting 3 orbs in a single jump yields 1+2+3=6 points! Use the arrow keys to move, and escape to quit! In the top left are two numbers. The leftmost is the number of points you have. The rightmost is the time remaining before the game exits.
This is loomsoft's response to the GDR Coding Challenge for June 2008. The main goal of the challenge was to create a playable game using only 80 columns and 24 lines of code. The official rules were as follows:
- A standard terminal size is 80 columns by 24 lines
- You may use any language that you want (some are better than others for this, choose wisely)
- The maximum content of your code must fit within an 80x24 character bound
- You must write a game that has some form of interaction using only the space provided
- You must post your codeblock for others to see
- If you can, try to provide a binary if your game isn't easily compilable (using your own libs, too many deps, etc)
- You may not use some convoluted scheme to have your code block run some other code. The entirety of the game code must be within the codeblock
- The challenge is over on Monday, June 30th
Since the entirety of the game's code must fit within 80 columns and 24 lines, it's obvious where some sacrifices have been made. Hopefully the game is still enjoyable, though!
Note:The music that accompanies this game demo is not loomsoft's creation. It is a chiptune created by the artist she. More information here: 8bitpeoples.com and here: shemusic.org
